In the drive to implement IT in the classroom, together with the vast amount of software that are currently available in the market, educators are faced with the daunting task of selecting quality software that will add value to learning. How do they identify, evaluate, and select educational software so that the process will result in the acquisition of software that offer optimal value to the curriculum and the institution? This paper focuses on this question by discussing a model, called the 'x-model', for educational multi-media selection. This model, developed with the user as central to the whole process, is an allpurpose, comprehensive model to which users can refer when called upon to select software for use in educational settings.
ACCESS Archive
Multimedia in education: An ‘x-model’ for educational multimedia selection
Vol 17, Number 1, p.28